Smaller Projects


Pest Praat podcast

During my first semester of CMD, school wanted to warm us before we actually got a real client. The assignment they gave us, was to tackle bullying within schools. 

 

Me and my group came up with the idea to host a podcast where people would talk about their experience with bullying.

 

We wanted to tackle this problem as broadly as possible, so we not only wanted guests that were bullied, but also people who have bullied. 

 

The podcasts are still up on soundcloud, but they are in dutch.

 

My role within this project was editing the audio, and designing the logo.


Back in green

 

Around 2023, CMD organized a hotweek. In this week all the students from different years and minors where mixed together to work on a project. 

 

This project actually had a client: Arriva. They wanted us to look at 612 bus line (going from Leeuwarden station to NHL-stenden), and see what we could do to give it a green image. 

 

Me and my group looked at this problem, and we immediately thought: 'We're not scientists, but designers. How can we make this fun?'

 

So, after a week, we had created a teaser for a concept Netflix series. Inspired by 'Cunk on Earth', we wanted to document in a comedic way how bus 612 would become green. 

Our teaser didn't win, but we did get honerable mentions.

 

My contribution to the project was acting the teaser, and editing the video. 

You can watch it on Vimeo:

 


Legend of Zelda: Nightmares of the stars

 

When I began the minor Game Design, we were asked to make a Legend of Zelda clone to learn how to think like a programmer/game designer. 

We were free to choose the software in this assignment, and I chose a program called: GB Studio. 

 

The great thing about GB Studio is that you can build GameBoy comptatible games using blocks of coding. 

 

 

 

My concept was to create a game where the protagonist would be transported from their happiest day, to an actual an nightmare.

 

I worked solo on this project. I barely did anything for the art of the game due to time constraints. I only build the levels, and programmed the gamplay. 

A playthough is up on youtube. 


The temple of Asem-Num

For my second assignment in Game Design, we had to work in duo's to make a serious game about a chosen subject.

 

The subject for this project became 'Solar eclipses.'

 

For this project, I worked in Construct 3 instead of GB Studio. Construct 3 wasn't limited to GameBoy hardware, so we could create complexer games. 

This did however come at cost. Though Construct 3 also worked in blocks of code, it was a lot more complicated than GB Studio. 

 

The result was a point and click puzzle game inspired Myst. You have to solve the puzzle of the temple before the eclipse ends. 

We also incorperated a bit of solar eclipse safety. 

 

This was a duo project. My contribution was programming the game.

A playthough is up on youtube.