'Oh no! Mayhamster!'
'Oh no! Mayhamster!' is a small game I worked on during the 2025 Global Game Jam. The theme of this year was: Bubble.
We didn't have much time to brainstorm around, but eventually we did come up with an idea for a 1v1, asymetric game.
In Oh No! Mayhamster!, player 1 takes control of Mayhamster the hamster. Their objective is to break their ball by running into spikes. Once the ball is broken, Mayhamster is free and player 1 wins.
Player 2 would use the mouse to place obstacles and protect Mayhamster from the spikes. If Mayhamster is exhausted before their ball is broken; player 2 wins.
My biggest contribution to this project was the 2d art and the UI assets.


Lithosphere
In 2023 I had an idea for a boardgame called Lithosphere. This was a cooperative resource gathering game where you and a crew of other players explore an underground cave system in search for a valuable resource.
As you dig deeper, you come across various other resources which could help your crew with buying upgrades to get further into the game.

A short impression of the game
I made a prototype in Tabletop simulator (since the board was too big to make phyisically), along with a video explaining the game.
There has been a bit of a hiatus on development of the game, due to other projects. However, I think the course of action is to revive the project in the future as a digital multiplayer game.
LOZ: Nightmare of the stars

When I began the studio Game Design, we were asked to make a Legend of Zelda clone to learn how to think like a programmer/game designer.
We were free to choose the software in this assignment, and I chose a program called: GB Studio.
The great thing about GB Studio is that you can build GameBoy comptatible games using blocks of coding (meaning you could even play it on the go with an emulator).
My concept was to create a game where the protagonist would be transported from their happiest day, to an actual an nightmare.
I worked solo on this project. I barely did anything for the art of the game due to time constraints. I only build the levels, and programmed the gamplay.
A playthough is up on youtube.
The Temple of Asem-Num

For my second assignment in Game Design, we had to work in duo's to make a serious game about a chosen subject.
The subject for this project became 'Solar eclipses.'
For this project, I worked in Construct 3 instead of GB Studio. Construct 3 wasn't limited to GameBoy hardware, so we could create complexer games.
This did however come at cost. Though Construct 3 also worked in blocks of code, it was a lot more complicated than GB Studio.
The result was a point and click puzzle game inspired Myst. You have to solve the puzzle of the temple before the eclipse ends.
We also incorperated a bit of solar eclipse safety.
This was a duo project. My contribution was programming the game.
A playthough is up on youtube.